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	<link>http://www.realmsoftwilight.net</link>
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	<lastBuildDate>Wed, 01 Aug 2012 19:59:05 +0000</lastBuildDate>
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		<title>Comment on New Deadline by Nadya</title>
		<link>http://www.realmsoftwilight.net/2010/04/23/new-deadline/#comment-194</link>
		<dc:creator>Nadya</dc:creator>
		<pubDate>Wed, 01 Aug 2012 19:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://realmsoftwilight.wordpress.com/?p=82#comment-194</guid>
		<description><![CDATA[Combat can get boring when there is too much doinwtme for the players that are awaiting their turn.  I think it greatly slowed down with 3e (haven&#039;t played 4e, but with the need for a grid I assume its even worse).  When tactical trumps imagination you tend to have a problem.Also, smart phones and the like can lead to more distractions for the players that are otherwise not involved at the moment.It&#039;s strange that the largest problem I had with Tunnels &amp; Trolls my first time around was that the combat total were pooled for each side.  It didn&#039;t feel realistic.  Now I look at it and realize it keeps everyone  involved in every moment of the combat, as its the team&#039;s total that decides the turn of the battle.I think fun should always trump realism in a game.  3e / 3.5e and all of its feats can make large groups unwieldily, especially in combat.  Which may be why my D20 gaming only goes as far as C&amp;C those days]]></description>
		<content:encoded><![CDATA[<p>Combat can get boring when there is too much doinwtme for the players that are awaiting their turn.  I think it greatly slowed down with 3e (haven&#8217;t played 4e, but with the need for a grid I assume its even worse).  When tactical trumps imagination you tend to have a problem.Also, smart phones and the like can lead to more distractions for the players that are otherwise not involved at the moment.It&#8217;s strange that the largest problem I had with Tunnels &amp; Trolls my first time around was that the combat total were pooled for each side.  It didn&#8217;t feel realistic.  Now I look at it and realize it keeps everyone  involved in every moment of the combat, as its the team&#8217;s total that decides the turn of the battle.I think fun should always trump realism in a game.  3e / 3.5e and all of its feats can make large groups unwieldily, especially in combat.  Which may be why my D20 gaming only goes as far as C&amp;C those days</p>
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		<title>Comment on Into the Infrno we go by Daniel Wood</title>
		<link>http://www.realmsoftwilight.net/2010/12/17/into-the-infrno-we-go/#comment-16</link>
		<dc:creator>Daniel Wood</dc:creator>
		<pubDate>Wed, 29 Dec 2010 06:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://realmsoftwilight.wordpress.com/?p=144#comment-16</guid>
		<description><![CDATA[((Please excuse the double post.  I posted in the wrong blog/thread))

got 1 player interested so far. any suggestions on how to raise further interest in my game. got a little more than one week to go before I start. I figured that it might take a while to get enough players together, that’s why i gave such a long registration period ( that and it gives interested players a chance to ask questions about the world, races and spells).

check out my game, im open to suggestions.]]></description>
		<content:encoded><![CDATA[<p>((Please excuse the double post.  I posted in the wrong blog/thread))</p>
<p>got 1 player interested so far. any suggestions on how to raise further interest in my game. got a little more than one week to go before I start. I figured that it might take a while to get enough players together, that’s why i gave such a long registration period ( that and it gives interested players a chance to ask questions about the world, races and spells).</p>
<p>check out my game, im open to suggestions.</p>
]]></content:encoded>
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		<title>Comment on Into the Infrno we go by realmsoftwilight</title>
		<link>http://www.realmsoftwilight.net/2010/12/17/into-the-infrno-we-go/#comment-15</link>
		<dc:creator>realmsoftwilight</dc:creator>
		<pubDate>Thu, 23 Dec 2010 14:07:24 +0000</pubDate>
		<guid isPermaLink="false">http://realmsoftwilight.wordpress.com/?p=144#comment-15</guid>
		<description><![CDATA[I look forward to seeing (if not playing) your adventure on Infrno Daniel.]]></description>
		<content:encoded><![CDATA[<p>I look forward to seeing (if not playing) your adventure on Infrno Daniel.</p>
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		<title>Comment on Into the Infrno we go by Daniel Wood</title>
		<link>http://www.realmsoftwilight.net/2010/12/17/into-the-infrno-we-go/#comment-14</link>
		<dc:creator>Daniel Wood</dc:creator>
		<pubDate>Mon, 20 Dec 2010 04:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://realmsoftwilight.wordpress.com/?p=144#comment-14</guid>
		<description><![CDATA[I&#039;ll most likely set my adventure in Slarinca (Spelled it right that time, hehe) though right now I&#039;m working out the details on the adventure itself.  One thing Ive liked about that continent is there is SO much room and material for adventure and culturally diverse.  Wish me luck and Good luck with your adventure!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ll most likely set my adventure in Slarinca (Spelled it right that time, hehe) though right now I&#8217;m working out the details on the adventure itself.  One thing Ive liked about that continent is there is SO much room and material for adventure and culturally diverse.  Wish me luck and Good luck with your adventure!</p>
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		<title>Comment on Realms of Twilight edited material by Daniel Wood</title>
		<link>http://www.realmsoftwilight.net/2010/11/28/realms-of-twilight-edited-material/#comment-13</link>
		<dc:creator>Daniel Wood</dc:creator>
		<pubDate>Tue, 30 Nov 2010 12:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://realmsoftwilight.wordpress.com/?p=140#comment-13</guid>
		<description><![CDATA[Sorry, just saw the format the book uses.  The previous was just me thinking out loud and blurting out an idea.  The presentation below is more to the format set forth in the book.

Name: Sands of Time
Type: Dust; Level 2
point cost: 2
Application time: 1 Standard Action
Stability: 1D8 rounds
Duration: 2D4 Rounds +1 round/level
Saving Throw: Reflex negates 1/2 time and roll penalties.

Sands of Time affects the speed and reaction time of the target(s).  The dust is scattered in a 10ft +2 ft/2 levels above 2nd (to a maximum of 20ft) cone.  Any targets caught in the area of effect loses 1d4 5ft squares of movement and takes a -2 penalty to attack rolls and AC for 1D8 rounds.  Reflex saves for half of movement, attack roll, and AC penalty.

Experimentation:  For an additional 2 mixture points, the Sands of Time can be made into a salve that can be applied to a poisoned, diseased, or dying PC, to slow the natural progression of the above character states.]]></description>
		<content:encoded><![CDATA[<p>Sorry, just saw the format the book uses.  The previous was just me thinking out loud and blurting out an idea.  The presentation below is more to the format set forth in the book.</p>
<p>Name: Sands of Time<br />
Type: Dust; Level 2<br />
point cost: 2<br />
Application time: 1 Standard Action<br />
Stability: 1D8 rounds<br />
Duration: 2D4 Rounds +1 round/level<br />
Saving Throw: Reflex negates 1/2 time and roll penalties.</p>
<p>Sands of Time affects the speed and reaction time of the target(s).  The dust is scattered in a 10ft +2 ft/2 levels above 2nd (to a maximum of 20ft) cone.  Any targets caught in the area of effect loses 1d4 5ft squares of movement and takes a -2 penalty to attack rolls and AC for 1D8 rounds.  Reflex saves for half of movement, attack roll, and AC penalty.</p>
<p>Experimentation:  For an additional 2 mixture points, the Sands of Time can be made into a salve that can be applied to a poisoned, diseased, or dying PC, to slow the natural progression of the above character states.</p>
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		<title>Comment on Realms of Twilight edited material by Daniel Wood</title>
		<link>http://www.realmsoftwilight.net/2010/11/28/realms-of-twilight-edited-material/#comment-12</link>
		<dc:creator>Daniel Wood</dc:creator>
		<pubDate>Tue, 30 Nov 2010 11:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://realmsoftwilight.wordpress.com/?p=140#comment-12</guid>
		<description><![CDATA[I&#039;ve got a mixture for you:

Sand of an hour glass
Essence of a cuckoo bird
A tear from the broken-hearted (for time heals all wounds)

to make Sands of Time.

has two possible effects (depending on how its used)

Combat use:

user of the sands blows the sand out of their hands in a 10ft cone effecting any target in the area of effect.

effect 1:

-2 AC
-2 attack roll
-1D4 Squares of movement for one round.

medical use:

handful is spread as evenly as possible over someone effected by poison or dying.  Most useful for a pc that is down and dying during battle to slow the process until battle is over and the downed PC can be attended to.

effect 2:

Stops natural progression of poison, disease, and dying for 1D8 rounds.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a mixture for you:</p>
<p>Sand of an hour glass<br />
Essence of a cuckoo bird<br />
A tear from the broken-hearted (for time heals all wounds)</p>
<p>to make Sands of Time.</p>
<p>has two possible effects (depending on how its used)</p>
<p>Combat use:</p>
<p>user of the sands blows the sand out of their hands in a 10ft cone effecting any target in the area of effect.</p>
<p>effect 1:</p>
<p>-2 AC<br />
-2 attack roll<br />
-1D4 Squares of movement for one round.</p>
<p>medical use:</p>
<p>handful is spread as evenly as possible over someone effected by poison or dying.  Most useful for a pc that is down and dying during battle to slow the process until battle is over and the downed PC can be attended to.</p>
<p>effect 2:</p>
<p>Stops natural progression of poison, disease, and dying for 1D8 rounds.</p>
]]></content:encoded>
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		<title>Comment on Outstanding Artist Returns! by Jocelyn Sarvida</title>
		<link>http://www.realmsoftwilight.net/2010/11/06/outstanding-artist-returns/#comment-11</link>
		<dc:creator>Jocelyn Sarvida</dc:creator>
		<pubDate>Tue, 09 Nov 2010 22:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://realmsoftwilight.wordpress.com/?p=137#comment-11</guid>
		<description><![CDATA[LOL! Check out my fan art sketches for the new book Lycans Bane! :)

http://josarvida.wordpress.com/2010/11/09/nightling-shaman-fan-art/nightling2colored/]]></description>
		<content:encoded><![CDATA[<p>LOL! Check out my fan art sketches for the new book Lycans Bane! <img src='http://www.realmsoftwilight.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://josarvida.wordpress.com/2010/11/09/nightling-shaman-fan-art/nightling2colored/" rel="nofollow">http://josarvida.wordpress.com/2010/11/09/nightling-shaman-fan-art/nightling2colored/</a></p>
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		<title>Comment on Demo at Comic Quest in Evansville by realmsoftwilight</title>
		<link>http://www.realmsoftwilight.net/2010/10/06/demo-at-comic-quest-in-evansville/#comment-10</link>
		<dc:creator>realmsoftwilight</dc:creator>
		<pubDate>Wed, 06 Oct 2010 22:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://realmsoftwilight.wordpress.com/?p=133#comment-10</guid>
		<description><![CDATA[Yes it is.  Though I think it&#039;ll go much faster table top than PbP]]></description>
		<content:encoded><![CDATA[<p>Yes it is.  Though I think it&#8217;ll go much faster table top than PbP</p>
]]></content:encoded>
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		<title>Comment on Demo at Comic Quest in Evansville by Daniel wood</title>
		<link>http://www.realmsoftwilight.net/2010/10/06/demo-at-comic-quest-in-evansville/#comment-9</link>
		<dc:creator>Daniel wood</dc:creator>
		<pubDate>Wed, 06 Oct 2010 21:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://realmsoftwilight.wordpress.com/?p=133#comment-9</guid>
		<description><![CDATA[Is this the same one we are playing in RDinn? Rot Demo?]]></description>
		<content:encoded><![CDATA[<p>Is this the same one we are playing in RDinn? Rot Demo?</p>
]]></content:encoded>
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		<title>Comment on Something Unexpected by realmsoftwilight</title>
		<link>http://www.realmsoftwilight.net/2010/08/23/something-unexpected/#comment-8</link>
		<dc:creator>realmsoftwilight</dc:creator>
		<pubDate>Fri, 17 Sep 2010 15:19:11 +0000</pubDate>
		<guid isPermaLink="false">http://realmsoftwilight.wordpress.com/?p=120#comment-8</guid>
		<description><![CDATA[I&#039;m glad to have you to work with.  With everything else going on, having a hand in things can be extremely helpful.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to have you to work with.  With everything else going on, having a hand in things can be extremely helpful.</p>
]]></content:encoded>
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